inzavic

VR · Game design

HandyMan VR

A VR repair simulator: inspect, take apart, fix, put back and test.

Role
GDD: mechanics, task flows, scenarios
Stack
Unity, XR
Platforms
Meta Quest, PC VR
Period
2025

What it is

The player is a handyman. A task comes in, and the loop is always the same: inspect the object, find the fault, take it apart, fix or replace the part, put it back together, test it. Drills, screwdrivers and wrenches are picked up and used with your hands; parts have weight and collide.

What I did

The mechanics — grabbing, tool use, assembly and disassembly, physics, the task system and testing — and a step-by-step flow for each job: wall painting, wallpaper, electrical wiring, pipe connection, furniture assembly, drilling, cutting, cleaning and part replacement. Plus full scenarios: a washing machine with a blocked filter, a chair to assemble, a leaking sink pipe, a broken wall socket.

Notes

The safety step comes first in every flow on purpose: turn off the power before the socket, the water before the pipe. Skipping it is the most realistic mistake, and the test at the end is where the player finds out.

Next project
Under NDA →