inzavic

Game design

Silicon Harvest

A cyberpunk automation game where robots obey only the Python you write.

Role
Concept and GDD
Stack
Unity (URP), Python
Platforms
PC
Period
2025

What it is

You are a software architect in a world where all physical work is done by robots. You never steer them: you write Python they run on their own. Code, test in a risk-free Playground, deploy, sell, upgrade — and watch a careless loop leave a robot stranded with a dead battery.

How it is built

  • Hardware limits the code. .harvest() or .fire() exist only if the robot carries that skill chip, and slots are few: two on a level-1 robot, five or more on level 3. An upgrade is not a bigger number, it is a new API.
  • Six sectors, six kinds of algorithm. A grid farm, a factory of conveyors and queues, a trading hub with a market API, a scrapyard full of sentry drones, a defence perimeter, and the Playground, a digital twin where time runs fast and mistakes are free.
  • Threats that test the code. Raids by thieves and destroyers, acid rain that hurts robots without a Shield, solar flares that drain batteries and cause glitches — the player learns fault-tolerant code because the world demands it.
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