Game design
Silicon Harvest
A cyberpunk automation game where robots obey only the Python you write.
What it is
You are a software architect in a world where all physical work is done by robots. You never steer them: you write Python they run on their own. Code, test in a risk-free Playground, deploy, sell, upgrade — and watch a careless loop leave a robot stranded with a dead battery.
How it is built
- Hardware limits the code.
.harvest()or.fire()exist only if the robot carries that skill chip, and slots are few: two on a level-1 robot, five or more on level 3. An upgrade is not a bigger number, it is a new API. - Six sectors, six kinds of algorithm. A grid farm, a factory of conveyors and queues, a trading hub with a market API, a scrapyard full of sentry drones, a defence perimeter, and the Playground, a digital twin where time runs fast and mistakes are free.
- Threats that test the code. Raids by thieves and destroyers, acid rain that hurts robots without a Shield, solar flares that drain batteries and cause glitches — the player learns fault-tolerant code because the world demands it.