inzavic

VR · Game design

Anatomy VR Lab

Learn the human body by peeling it apart, layer by layer, in 360°.

Role
Demo GDD: scope, interaction, comfort, success criteria
Stack
Unity, XR
Platforms
Meta Quest, Pico, PC VR
Period
2025

What it is

A full human body in the middle of a quiet lab. Grab it, turn it, scale it with two hands, and take it apart: skin, muscles, organs, skeleton, nervous system. Each layer dissolves smoothly and comes back on demand.

The design decision

The demo is deliberately narrow: no lab tools, no exams, no scoring. It exists to answer three questions before anything is built on top — does the layer mechanic make spatial anatomy clear, does it run at a steady 72–90 FPS on the target headsets, and can a student spend 10–15 minutes in it without discomfort. Hence no forced locomotion, no camera jumps, transparency that is cheap to render, and every layer a separate mesh so the full version can grow from the same controller.

Next project
HandyMan VR →